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EXOPLANET CHESS

Don't memorize the opening. Create it.

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OFFICIAL RULES · CURRENT VERSION

How to play Exoplanet Chess

▶ Watch the pieces move

Two kings begin. You create the opening.

Every other piece begins in reserve. On each turn, decide whether to deploy a new piece or move a piece already on the board. Think ahead, build your position and checkmate the opposing king.

For experienced chess players

  1. Begin with only the two kings on their traditional starting squares.
  2. Think and plan your position.
  3. Choose a piece from your reserve.
  4. Either deploy that piece on an empty square in your half of the board, or move a piece already in play.
  5. Use strategy, timing and position to checkmate the opposing king.

For new players

  • PawnMoves exactly one square forward, including its first move. Captures one square diagonally forward.
  • RookMoves and captures in straight lines—forward, backward or sideways.
  • KnightMoves and captures in an L-shape: two squares in one direction, then one square to the side.
  • BishopMoves and captures diagonally.
  • QueenMoves and captures in any straight or diagonal direction.
  • KingMoves and captures one square in any direction, but may never move into check.

Your goal: Checkmate the opposing king—place it under attack with no legal escape.

Watch the moves

Click a piece below to watch every direction, one after another. The demonstration repeats until you press Pause.

Reserve
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Deploy

1 of 2: White deploys in ranks 1–4

Choose one reserve piece and place it on an empty square in your own half. Deployment uses your turn.

Reserve → c3

The centre line limits deployment only. Deployed pieces can move across it.

Complete rules

  1. Objective: Checkmate the opposing king.
  2. Starting position: The White king begins on e1 and the Black king begins on e8. Every other standard chess piece begins off the board in reserve.
  3. One action per turn: Move one piece already on the board, or deploy one unused reserve piece. A deployment uses the entire turn.
  4. Deployment zone: All reserve pieces, including pawns, deploy only on an empty square in their player’s half—White ranks 1–4 and Black ranks 5–8.
  5. Bishop deployment: Your two bishops may be deployed on the same row or on different rows, and on squares of the same colour or different colours. Each bishop uses a separate turn and an empty square within your half. After deployment, each bishop moves diagonally and stays on the colour of square where it was placed.
  6. Pawn movement: A pawn moves exactly one square forward to an empty square, from any row and including its first move. There is no two-square move. White pawns move towards rank 8; Black pawns move towards rank 1. Pawns capture one square diagonally forward and promote to a queen upon reaching the farthest rank.
  7. Other movement: After deployment, all other pieces move, attack and capture according to traditional chess rules. All pieces, including pawns, may cross the centre line when moving; the half-board limit applies only to deployment.
  8. King safety: A move or deployment cannot leave your own king in check. A legal deployment may give check or defend against check.
  9. Special rules: Castling and pawn en passant are not allowed. Captured pieces are permanently removed and do not return to reserve.

For an over-the-board game, determine the starting player by a coin toss. In the online game, follow the assigned colour and the on-screen turn indicator.